Trap-setting; traps hold enemies in place. Large AoE and heavy trap damage. Weakness: Requires enemies to connect with traps.
- Ability
- Trap-setting; traps hold enemies in place
- Strength
- Large AoE and heavy trap damage
- Limitation
- Requires enemies to connect with traps
- Unlock
- Robux unlock
Wall hits summon a charging train. Massive damage and strong passive punishment.
- Ability
- Wall hits summon a charging train
- Strength
- Massive damage and strong passive punishment
- Unlock
- Beginner Pack
Stacking lasers create growing zone denial. Passive pressure without perfect placement.
- Ability
- Stacking lasers create growing zone denial
- Strength
- Passive pressure without perfect placement
Red zone deals continuous damage. High sustained DPS and simple use.
- Ability
- Red zone deals continuous damage
- Strength
- High sustained DPS and simple use
Leaves damaging residue on the field. Consistent chip damage. Weakness: Minor self-damage trade-off.
- Ability
- Leaves damaging residue on the field
- Strength
- Consistent chip damage
- Limitation
- Minor self-damage trade-off
Impacts scatter damaging glass shards. Strong value and close-range catch-out damage.
- Ability
- Impacts scatter damaging glass shards
- Strength
- Strong value and close-range catch-out damage
- Damage
- 4 per shard
Drains enemy HP and heals its user. Excellent self-sustain in long exchanges.
- Ability
- Drains enemy HP and heals its user
- Strength
- Excellent self-sustain in long exchanges
Wall strikes create damaging webs. Growing field control and hard-counter value.
- Ability
- Wall strikes create damaging webs
- Strength
- Growing field control and hard-counter value
- Unlock
- Available from the start
Throws knives at the nearest enemy. Throw rate rises at low HP.
- Ability
- Throws knives at the nearest enemy
- Strength
- Throw rate rises at low HP
- Unlock
- Level Up Rewards
Growing tail deals damage and knocks back. Large AoE and trajectory disruption. Weakness: Placement dependent.
- Ability
- Growing tail deals damage and knocks back
- Strength
- Large AoE and trajectory disruption
- Limitation
- Placement dependent
Bumps can freeze enemies in place. Reliable crowd control near the top of A tier.
- Ability
- Bumps can freeze enemies in place
- Strength
- Reliable crowd control near the top of A tier
Consistent A-tier pick with a clear use case.
- Assessment
- Consistent A-tier pick with a clear use case
Wall hits spawn firing turrets. Persistent independent damage.
- Ability
- Wall hits spawn firing turrets
- Strength
- Persistent independent damage
Explosive battle ability.
- Ability
- Explosive battle ability
Applies poison on contact. Consistent damage without complex positioning.
- Ability
- Applies poison on contact
- Strength
- Consistent damage without complex positioning
Pulls enemies into unfavorable positions. Best fit: 2v2.
- Ability
- Pulls enemies into unfavorable positions
- Best mode
- 2v2
Homing bees track enemies and apply poison. Multi-target persistent damage. Best fit: 2v2.
- Ability
- Homing bees track enemies and apply poison
- Strength
- Multi-target persistent damage
- Best mode
- 2v2
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Spin disrupts enemy trajectory. Weakness: Spider Ball is a strong counter.
- Ability
- Spin disrupts enemy trajectory
- Limitation
- Spider Ball is a strong counter
Low-HP speed increase. Comeback potential. Weakness: Few zones or passive threats.
- Ability
- Low-HP speed increase
- Strength
- Comeback potential
- Limitation
- Few zones or passive threats
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Tracking beam. Weakness: Relatively easy to avoid.
- Ability
- Tracking beam
- Limitation
- Relatively easy to avoid
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Helper ball scales with wall hits. Weakness: Slow to become effective.
- Ability
- Helper ball scales with wall hits
- Limitation
- Slow to become effective
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Accumulates blades and widens hitbox. Improves in long exchanges.
- Ability
- Accumulates blades and widens hitbox
- Strength
- Improves in long exchanges
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Grows and splits when destroyed. Weakness: Often destroyed before the split is effective.
- Ability
- Grows and splits when destroyed
- Limitation
- Often destroyed before the split is effective
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Attacks along a selected chess-piece path. Weakness: Heavy placement dependency.
- Ability
- Attacks along a selected chess-piece path
- Limitation
- Heavy placement dependency
Chance to level up when hurt. Weakness: Luck dependent and vulnerable to burst.
- Ability
- Chance to level up when hurt
- Limitation
- Luck dependent and vulnerable to burst
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Random potions create effect zones. Weakness: Random outcomes.
- Ability
- Random potions create effect zones
- Limitation
- Random outcomes
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality