Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
- Tier
- C
- Assessment
- Ranked from community source by damage, consistency, counters, and mechanic quality
Structured Data
Compare all 42 balls in one table. Search by ability, tier, rarity, unlock note, or any other sourced attribute.
Search by ball name or mechanic, then filter by tier, rarity, or unlock note to compare options quickly. Open an entry for its full sourced description, known attributes, related FAQ, and neighboring database pages.
42 results
| Ball | Category | Rarity | Attributes |
|---|---|---|---|
| Acid Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Apple Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Axe Ball Low-HP speed increase. Comeback potential. Weakness: Few zones or passive threats. | Balls | rare |
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| Beam Ball Tracking beam. Weakness: Relatively easy to avoid. | Balls | legendary |
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| Big Spike Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Blade Ball Accumulates blades and widens hitbox. Improves in long exchanges. | Balls | rare |
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| Bomb Ball Explosive battle ability. | Balls | — |
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| Bow Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Burst Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Cactus Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Cannon Ball Wall hits spawn firing turrets. Persistent independent damage. | Balls | — |
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| Cell Ball Grows and splits when destroyed. Weakness: Often destroyed before the split is effective. | Balls | rare |
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| Charge Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Chess Ball Attacks along a selected chess-piece path. Weakness: Heavy placement dependency. | Balls | legendary |
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| Conductor Ball Wall hits summon a charging train. Massive damage and strong passive punishment. | Balls | — |
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| Dice Ball Leaves damaging residue on the field. Consistent chip damage. Weakness: Minor self-damage trade-off. | Balls | — |
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| Electric Ball Bumps can freeze enemies in place. Reliable crowd control near the top of A tier. | Balls | rare |
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| Electro King Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Fibonacci Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Frost Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Glass Ball Impacts scatter damaging glass shards. Strong value and close-range catch-out damage. | Balls | legendary |
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| Harpoon Ball Pulls enemies into unfavorable positions. Best fit: 2v2. | Balls | — |
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| Hive Ball Homing bees track enemies and apply poison. Multi-target persistent damage. Best fit: 2v2. | Balls | legendary |
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| Hook Ball Spin disrupts enemy trajectory. Weakness: Spider Ball is a strong counter. | Balls | rare |
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| Ice Cone Ball Consistent A-tier pick with a clear use case. | Balls | — |
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| Laser Ball Stacking lasers create growing zone denial. Passive pressure without perfect placement. | Balls | — |
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| Machine Gun Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Poison Spike Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Potion Ball Random potions create effect zones. Weakness: Random outcomes. | Balls | legendary |
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| Range Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Ray Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Reforge Ball Helper ball scales with wall hits. Weakness: Slow to become effective. | Balls | rare |
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| Shackles Ball Trap-setting; traps hold enemies in place. Large AoE and heavy trap damage. Weakness: Requires enemies to connect with traps. | Balls | Mythic |
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| Snake Ball Growing tail deals damage and knocks back. Large AoE and trajectory disruption. Weakness: Placement dependent. | Balls | rare |
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| Spear Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Spider Ball Wall strikes create damaging webs. Growing field control and hard-counter value. | Balls | rare |
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| Thief Ball Throws knives at the nearest enemy. Throw rate rises at low HP. | Balls | rare |
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| Vampire Ball Drains enemy HP and heals its user. Excellent self-sustain in long exchanges. | Balls | rare |
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| Verity Ball Chance to level up when hurt. Weakness: Luck dependent and vulnerable to burst. | Balls | legendary |
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| Virus Ball Applies poison on contact. Consistent damage without complex positioning. | Balls | — |
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| WDC Ball Ranked from community source by damage, consistency, counters, and mechanic quality. | Balls | — |
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| Zone Ball Red zone deals continuous damage. High sustained DPS and simple use. | Balls | rare |
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Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Low-HP speed increase. Comeback potential. Weakness: Few zones or passive threats.
Balls
Tracking beam. Weakness: Relatively easy to avoid.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Accumulates blades and widens hitbox. Improves in long exchanges.
Balls
Explosive battle ability.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Wall hits spawn firing turrets. Persistent independent damage.
Balls
Grows and splits when destroyed. Weakness: Often destroyed before the split is effective.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Attacks along a selected chess-piece path. Weakness: Heavy placement dependency.
Balls
Wall hits summon a charging train. Massive damage and strong passive punishment.
Balls
Leaves damaging residue on the field. Consistent chip damage. Weakness: Minor self-damage trade-off.
Balls
Bumps can freeze enemies in place. Reliable crowd control near the top of A tier.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Impacts scatter damaging glass shards. Strong value and close-range catch-out damage.
Balls
Pulls enemies into unfavorable positions. Best fit: 2v2.
Balls
Homing bees track enemies and apply poison. Multi-target persistent damage. Best fit: 2v2.
Balls
Spin disrupts enemy trajectory. Weakness: Spider Ball is a strong counter.
Balls
Consistent A-tier pick with a clear use case.
Balls
Stacking lasers create growing zone denial. Passive pressure without perfect placement.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Random potions create effect zones. Weakness: Random outcomes.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Helper ball scales with wall hits. Weakness: Slow to become effective.
Balls
Trap-setting; traps hold enemies in place. Large AoE and heavy trap damage. Weakness: Requires enemies to connect with traps.
Balls
Growing tail deals damage and knocks back. Large AoE and trajectory disruption. Weakness: Placement dependent.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Wall strikes create damaging webs. Growing field control and hard-counter value.
Balls
Throws knives at the nearest enemy. Throw rate rises at low HP.
Balls
Drains enemy HP and heals its user. Excellent self-sustain in long exchanges.
Balls
Chance to level up when hurt. Weakness: Luck dependent and vulnerable to burst.
Balls
Applies poison on contact. Consistent damage without complex positioning.
Balls
Ranked from community source by damage, consistency, counters, and mechanic quality.
Balls
Red zone deals continuous damage. High sustained DPS and simple use.